Inside one of the chests you will find the Interdictor Key. After you take a few steps, a dialog will start. Go east to a farmstead and look in the house. Speak to the Prelate east of the temple to learn more about the order. Continue east past Highcastle. He will reward you with a Ring of the Golden Way. He will ask you to retrieve one of his IronJaw traps from the area. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. The Naphtha Mines (Chapter 4) In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Use this key to open most of the locked doors under Sethanon. The exit to the mines is in the northwest corner of the mines. Return to the upper level. Return to the catapult and use the gear to fix it, then use the catapult on the town. Continue east to the town of Lyton. Use the two remaining Vapor Masks to jump into the river and escape the mines. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Inside the ruins you find a door that unlocks with the Key of Lineages. He will give you the ruby and in return you will sharpen his sword for him. Craig the Logger (Chapter 7) To the south near the river you will meet Obkhar. You will find a password in a chest at the end. In a corridor to the northwest you will find Obkhar. After you take a few steps, a dialog will start. He will also give you three diamonds he had stolen from the Baron's Treasury. The Ghost of Jarel Lycrow (Chapter 2) The priestess will ask you to find some grain for them. Continue north and cross the next bridge to the west. To the south is the Temple of Sung. You need to have a virtue key to get it. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Leave the sewers and Krondor. Continue east past Highcastle. Continue west and see the ruins of Cavall Keep. Continue east past Highcastle. Go to the house at the west end of town where you will be attacked by five Nighthawks. Continue through the ruins to reach Elvandar. Your way will be blocked by soldiers before the bridge, though. Go south into the dead end and walk through the illusionary mountains to the west. Go back east toward Silden and behind a large hill you will find three moredhel boxes. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Take the Cellar Key from Navon's body. Go northeast from the town, follow the river south, and cross the bridge. You have two options. He will reward you with a Ring of the Golden Way. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Use this key to open most of the locked doors under Sethanon. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Go south into the dead end and walk through the illusionary mountains to the west. Continue all the way down the passage until you come to a large room. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Gorath dispatches the assassin and the adventure begins. He will also give you three diamonds he had stolen from the Baron's Treasury. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. You will find Navon Du Sandau near the center of the town. You can buy some in the shop in Northwarden if you have none. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Return to Duke Martin south of Northwarden and show him the plans. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. To the southeast you will see Rowe's barn. Return to the upper level. If you don't have any, you can buy some in the shop in town. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. He will tell you how to get to Elvandar and will give you the Key of Lineages. Gorath suddenly shouts as a assassin jumps into the camp. Inside a woman will ask you to help her with her stable door. Chapter 5 - When Rivers Run Blood Speak to Glover in the house at the end of the road and pay 150 gold for the hand. The exit to the mines is in the northwest corner of the mines. He will tell you that a minstrel is sleeping in the barn nearby. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. 1.00. James will have to take command of the battle. He will reward you with a Ring of the Golden Way. Your way will be blocked by one of Steelsoul's men, however. Return to the catapult and use the gear to fix it, then use the catapult on the town. Return to Irmelyn in Armengar to claim a 200 gold reward. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Enter Silden and speak to the innkeeper. Go north and inside the house you will find a Crystal Staff. Craig the Logger (Chapter 7) This is a subquest and the walkthrough for it is below. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Betrayal at Krondor ta.. Use the two remaining Vapor Masks to jump into the river and escape the mines. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Venutrier of Lan will capture you and throw you into the mines. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Open the door of the stable just to the north and return to her. Return in a day and Steelsoul's man will allow to pass. Take one of them with you. Go northeast from the town, follow the river south, and cross the bridge. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Travel north toward Sarth and speak to Brother Marc just outside. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Sarth and enter the cave below it. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. If you don't have any, you can buy some in the shop in town. Go east to a farmstead and look in the house. Continue south and enter the town of LaMut. Behind it is the exit. Take one of them with you. Defeat the enemies and take the Idol of Lassur from the trapped chest. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. You can find spoiled rations in the inn in Silden. In a barn you will be attacked by a group of moredhel warriors. In a large room to the northwest you find Gamina guarded by some enemies. Go back west and then south from Highcastle. Continue all the way down the passage until you come to a large room. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. The Diviner's Halls is a cave northeast from the town. . Eventually you will see a pass to the east. Return to Duke Martin south of Northwarden and show him the plans. Stay on the east side of the river and go north. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Get your equipment from the chests in the room. You have two options. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Hole; 2 Rations (poisoned) Light Bowstring 4. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Return to Romney and report your success to the Duke. Inside you will see a note from Squire Phillip who has taken the device. Look inside the house to the northwest to find a message left by Pug. You can fight them or you can find out the password. Use the password 'VICTORY' to open it. Venutrier of Lan will capture you and throw you into the mines. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Just before the bridge to Romney you be challenged by Mitchel Waylander. After you cross the bridge, go east and talk to Moraeulf. The exit to the mines is in the northwest corner of the mines. Go back west and then south from Highcastle. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Return to the first room and open the south door with the Interdictor Key. You can find spoiled rations in the inn in Silden. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Their defense will go up by 25. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. To the northwest you will find the passage to the lower levels. Continue through the ruins to reach Elvandar. Look inside the house to the northwest to find a message left by Pug. Go southeast and you will eventually find Duke Martin. He will not tell you anything until you become protectors of the faith. Return to Tamney with the stones and he will agree to return to Northwarden. You must follow the spyglass trail to finish the chapter. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Continue south and Squire Philip will approach. You will find a woman who will give you a Sack of Grain for the Leather Leggings. In a corridor to the northwest you will find Obkhar. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. Pug has left a another message in one of these. You will begin the final chapter in the caverns below Sethanon. Return to Dhatsavan's column in the ruins with the Cup. Enter Silden and speak to the innkeeper. The exit to the mines is in the northwest corner of the mines. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. You must follow the spyglass trail to finish the chapter. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Take all of them because you will need them to get out. Drop all your rations and sleep for a night. Return to the bridge and give the soldiers the password. Give him one of your Vapor Masks so that he may escape. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. He will ask you to retrieve one of his IronJaw traps from the area. Return to Craig and give him the trap. He will reward you with a Ring of the Golden Way. Return to Irmelyn in Armengar to claim a 200 gold reward. Go northeast from the town, follow the river south, and cross the bridge. Hole; Shell; Light Bowstring 3. Go through the door in the north wall and keep following the passage. Return to the upper level. Behind it is the exit. She will talk to you about her two suitors; Navon in particular. Pug has left a another message in one of these. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Follow the east side of the river north. You will find Pug in a house southeast of the ruins by the coast. In the southeast corner of the area you will find two IronJaw traps in a chest. He will tell you that the keep burned down. Enter it to find Jaftaz's bag. Ozymandias. Go southeast and you will eventually find Duke Martin. Enter it from the south by the mountains to avoid the pirates. He will tell you to report to Duke Martin. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. He will tell you where the Waani device is located. Inside a woman will ask you to help her with her stable door. Speak to the Duke of Romney at the beginning of the third chapter. Head south, then (just before you hit the south-east exit) west towards Hawk's Hollow, picking up the HH chest. Northeast you will find another trio of houses. You will find stairs leading down to the lower level in a room on the west side of the level. (Your defense will go up by more if you emphasize it.) You will find the moredhel near a house south of Decamp on the Teeth. Go to the house at the west end of town where you will be attacked by five Nighthawks. In a large room to the northwest you find Gamina guarded by some enemies. This will take you into the city of Sar-Sargoth. You will be confronted by a thief named Limm but will be allowed to pass. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Travel north toward Sarth and speak to Brother Marc just outside. Return to Craig and give him the trap. Chapter 6 - Betrayal Continue east past Highcastle. Go east from his house and cross the bridge. The exit to the mines is in the northwest corner of the mines. Visit Craig the logger in the south end of Dimwood. Enter the sewers below the city. Continue east to the town of Lyton. Enter Dhatsavan's temple near the center of the island by the waterfall. He will tell you what he knows about the rift machine. Go to Loriel to the west and speak with Keifen Alescook. He will ask you to retrieve one of his IronJaw traps from the area. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. You will find a woman who will give you a Sack of Grain for the Leather Leggings. To the west you will find 3 Vapor Masks. You need to have a virtue key to get it. Inside one of the chests you will find the Interdictor Key. Betrayal at Krondor - Guide and Walkthrough PC Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages Add this game to my:. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. This guide deals with the aspect of spells. He will release the barrier surrounding Pug. Squire Phillip will appear and give you the Waani device. Take one of them with you. The magical barrier will be gone now that the six are dead. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. In a corridor to the northwest you will find Obkhar. Continue east past Highcastle. When you leave LaMut and continue south you will attacked by another assassin. It is quite possible to finish the game by choosing this route. Give him one of your Vapor Masks so that he may escape. To the northeast you will find three houses together. Return to Irmelyn in Armengar to claim a 200 gold reward. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Use the password 'VICTORY' to open it. The Stolen Ruby (Chapter 1) Use the two remaining Vapor Masks to jump into the river and escape the mines. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will find another Brak Nurr at the far west end of the next level. Take one because you will need it later. Poison the rations inside with some Coltari poison. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go east to a farmstead and look in the house. He will ask you to poison rations in some moredhel boxes nearby. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Stolen Ruby (Chapter 1) Follow the river north through Sloop to Romney. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. He will ask you to retrieve one of his IronJaw traps from the area. Return to Irmelyn in Armengar to claim a 200 gold reward. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Craig the Logger (Chapter 7) Poison the rations inside with some Coltari poison. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You can find Isaac behind a big hill north of Hawk's Hollow. Use the password 'VICTORY' to open it. He will release the barrier surrounding Pug. Go southeast and you will eventually find Duke Martin. You will find stairs leading down to the lower level in a room on the west side of the level. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. You can find Isaac behind a big hill north of Hawk's Hollow. Look in the well near the south side of the town to find the Knight's Piece. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Mike's RPG Center - Betrayal at Krondor - Walkthrough Walkthrough Main Quest Chapter 1 - Into a Dark Night Chapter 2 - Shadow of the Nighthawks Chapter 3 - The Spyglass and the Spider Chapter 4 - Marked for Death Chapter 5 - When Rivers Run Blood Chapter 6 - Betrayal Chapter 7 - The Long Ride Chapter 8 - Of Lands Afar Chapter 9 - Mad Gods Rage